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NPC Generator

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Advanced [show]


Gorgûm Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a Engraver, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Actor for hire.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Opinionated, Artistic. Bonds: Poor, Job, Adventurer. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gorgûm Hadlee, Male Half-Orc Monk 1
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Deep green spinel (110 gp).


Social Check DCs


Zephan Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered bastard sword and tarnished crossbow as well. He wears his red hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: A skeptical and narcissistic man, Zephan's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Zephan studied abroad. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Fighting, Impeccable, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Zephan Knack, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp. Rhodochrosite (4 gp).


Social Check DCs


Beleth Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She is bristling with hidden weapons, mostly spears and warhammers. She sports a flattop hair cut. This red eyed southerner is not easily forgotten.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the south. A freak accident while working with her Layabout father left her crippled. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Opinionated, Philantrophist. Flaws: Disease. Bonds: Criminal record, Immigrant. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Beleth Mystery, Female Tiefling Commoner 1
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a white broad hat and white clothes. His brown hair is unkempt and raggedy. His gray eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised by priests from a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Krimmon took refuge in the large cave and found the beat up sai and armor he uses now. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Religious, Mentor. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Krimmon Tallfellow, Male Halfling Warrior 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Gerbo Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He has shaved his head bald. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Miner, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Religious, Family. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Gerbo Humplebumple, Male Gnome Warlock 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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