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NPC Generator

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Advanced [show]


Maegan Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This western woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She sports golden long hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is extraordinarily eccentric. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: When she was but 5 years old her parents immigrated from the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their son. She worked as a Performer, and she later adopted a second son.

Motivation: Doesn't want to be a Performer and was forced into it by her family; and find a way to reverse the transformation of her sister

Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Maegan Jamjar, Female Halfling Warlock 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Mara Holimion, Female Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She wears a tan cloak and cross-gartered violet stockings. Her black hair is wavy and long. Her fierce green eyes like to dwell on things.

Personality: Mara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east; and a deep hatred of illithids

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mara Holimion, Female Elf Cleric 2
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1300 sp.


Social Check DCs


Phelaia Dread, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman dresses in collared shirts and wears a proper scarf over her head. Her silver hair is lengthy and is close to two feet long. Her eyes are likewise white. Her teeth are white and perfect.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Phelaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Phelaia. She ran away from her former home and has been making her living as a Barber for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Phelaia Dread, Female Tiefling Warlock 3
Medium (5'6") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Religion +5
Senses Passive Perception 13
Languages Common, Auran, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp.


Social Check DCs


Thomas Watson, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Job. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Thomas Watson, Male Human Adept 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp.


Social Check DCs


Peter Copeland, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a lot of dark rich colors, with gold accents. His right leg appears badly burned and disfigured. His hair is red and curly. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Peter took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Peter Copeland, Male Human Adept 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs

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