Whurbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Mayor does. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Antagonistic. Bonds: Job, Attractive, Enemies, Rich. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Ur-Lasu Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His golden hair is greasy and uncared for. His eyes are a pleasant violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ur-Lasu lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Family, Nature. Occupation: Soapmaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Malachite (7 gp). 1 Silver holy symbol.
Wella Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a lot of dark rich colors, with gold accents. Her chestnut hair is kept up in a ponytail inside a top hat. Her eyes are a pleasant amber.
Personality: She is happy with her job as a Banker. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Wella hails from a village terrorized by giants. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Wella began to lead the lost caravan. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: Someone believes her a fraud; and she has passion for adventuring and risk
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Banker
Voice: Raspy
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Black pearl (300 gp). 1 Masterwork Uncommon Weapon.
Bree Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and very much looks the part of a Navigator. Her blonde hair is still thick. Her eyes are likewise gray.
Personality: She has always had a great fascination with Tabaxi culture. She believes the world needs to unite to get rid of goblins once and for all.
History: Bree was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Navigator.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Ideals: Athletic. Flaws: Racist. Bonds: Job, Enemies, Attractive. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Gunnloda Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Detective uniform. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Detective business at a young age. In her 13th year, her parents were killed by a gnolls raid, leaving Gunnloda alone in the world. After a stint in an orphanage, she was adopted. She became a Detective soon after.
Motivation: Many gnolls want her driven away; and she has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Job, Rich, Enemies. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
