Gesrethe Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman likes to wear ponchos typically of a light green in addition to tight pants. Her clothes are grease stained in places. She wears a colorful flower in her brass crest. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Merchant business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Disease. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Freshwater pearl (9 gp).
Darrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His brown hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He was granted psionic powers by his dying sister.
Motivation: To be a Roofer again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Damakos Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His Stetson hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Damakos enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Ugly, Shy, Hedonist, Mundane. Bonds: Poor. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Jet (50 gp). 1 Healer’s kit.
John Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Light wooden shield.
Mialee Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'9". She wears many layers of old clothing at all times. She has a very tight haircut. She wears an eyepatch.
Personality: She is extraordinarily eccentric. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered singing. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Miner, and she later adopted a second daughter.
Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Family, Immigrant. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
