Torgga Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her red hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is overprotective of those who hire her services. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Torgga and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Torgga discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Torgga fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Guardian, Adventurer. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 20 (+5) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp.
Bulzo Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His green unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and to clean up the streets
Ideals: Entrepeneur. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp.
Gunnloda Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this western woman wears a well pressed and immaculate suit (or dress). She has done her best to style her red hair to look like a famous performer. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 pp.
Arannis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His red hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arannis is combative with any and all who dare try his patience in the slightest.
History: Born in the west to a Carpenter, Arannis learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He is content; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Job. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Brown-green garnet (50 gp). Rich purple corundum (400 gp).
Sammal Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple black robe with green stripes complete with hood. His blue hair is knotted and matted. His silver eyes peer out from beneath his top black hat.
Personality: Aggressive, abrasive, and angry, Sammal embodies much of what other species detest in the Tieflings. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sammal was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Sammal's homeland. Sammal decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Tailor
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Half-Plate. 1 Half-Plate.
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