Nyx Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She likes to wear tan tank tops with red skirt. Her tied-back hair is white. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Nyx was born with her father's beautiful face. She found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural elven artifacts is her passion
Flaws: Insane, Impulsive. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He wears a colorful flower in his auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3000 cp. 1 Half-Plate.
Lia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is still thick. She has a tattooed face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lia is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and an old rival family wants her found
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Family, Slave. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Quick In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears pastel painted combat armor at almost all times. He keeps his long red fur kept up in a rat tail. This blue eyed westerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp. 1 Darkwood Shield.
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his whip always slung over his shoulder. He carries a battered shortbow and tarnished whip as well. His auburn hair is braided into rings. His eyes are brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised by priests from a young age. He was an apprentice working in his father's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Job, Rich, Religious, Mentor. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
