Alvyn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He wears just a tan suit. His long black hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the north. Alvyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a giants raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 15
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Adrie Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a yellow and white robe with the hood down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She is baby faced.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sold as a small child to a necromancer, Adrie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Professionalism, Fighting. Bonds: Religious, Mentor, Adventurer. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 500 sp.
Ellyjoybell Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fancy blue dress. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her blonde hair down. She tend to wears goggles to shield her eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her mother raised her in a mountain cabin. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and wants a kiss
Flaws: Depressed, Fearful. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. Golden pearl (110 gp).
Biri Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with top hat. She keeps her brass crest in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: Biri wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Biri does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She comes from a rich southern family. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Rich, Slave. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp. Alexandrite (400 gp). 1 Chain shirt.
Naill Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.
History: Naill was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Shy. Bonds: Poor, Attractive. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 15
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
