Jarana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" western woman, she wears dark leathers with embroidery. She sports a flattop hair cut. Her eyes are gray and beady.
Personality: Abrasive and pushy, she has a hard time making friends. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west her family was never financially stable. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Darkwood Shield.
Mehen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has red crest. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Masseuse, but he was a colossal failure. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Sarah Addington, Female Human [Permalink]
Personal [hide]
Description: A 5'7" western woman, she is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She keeps her long silver hair kept up in a rat tail. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Assassin like her father before her.
Motivation: Doesn't want to be a Assassin and was forced into it by her family; and to reunite with her absent father
Ideals: Philantrophist. Bonds: Attractive, Military, Job, Family. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Moss agate (9 gp).
Sarah Wilborn, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears just a violet suit. Her long golden hair is drawn into a two foot long braid. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Sarah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born at the edge of vast forest. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and she loathes her own lifestyle
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. Black velvet mask with numerous citrines (40 gp).
Greethen Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His copper crest is braided into rings. His gold eyes dart from person to person.
Personality: He is overprotective of those who hire his services. Greethen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his brother's freedom.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Athletic. Bonds: Rich, Guardian, Family, Job. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Red-brown spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!