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NPC Generator

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Advanced [show]


Kilvar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Beggar, Kilvar learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a jeweler again

Ideals: Athletic, Joker, Professionalism. Bonds: Job. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Kilvar Fallack, Male Dwarf Monk 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 8 (-1)7 (-2)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Callie Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a red collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has shaved her head bald. This brown eyed southerner is not easily forgotten.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is harsh and unforgiving.

History: Callie was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Callie and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Fighting. Flaws: Cynical, Antagonistic. Bonds: Family. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Callie Underfoot, Female Halfling Rogue 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 2000 cp. Silver pearl (90 gp).


Social Check DCs


Vanchu Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. Her hair, while still mostly silver, has prominent grey streaks. This green eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Vanchu isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Vanchu was born the youngest of three triplets. When Vanchu reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.

Motivation: She feels threatened by others; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Extrovert. Flaws: Fearful. Bonds: Family, Military. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Vanchu Woods, Female Half-Orc Monk 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Deception +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs


Imsh Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His white hair is styled in orderly dreadlocks. He has green eyes and a black hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Imsh Cooper, Male Half-Orc Commoner 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 380 gp. 4 Antitoxin.


Social Check DCs


Margery Brent, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. Her golden hair is singed and shortened. Her amber eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Margery isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a slaver, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is a bit of a kleptomaniac; and she is currently in port desperately looking for someone to get her out

Ideals: Impeccable, Extrovert. Flaws: Ugly. Bonds: Mentor, Slave. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Margery Brent, Female Human Commoner 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Silver pearl (50 gp).


Social Check DCs

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