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Advanced [show]


Dadalan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has gold crest. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Dadalan hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Dadalan Qyxpahrgh, Male Dragonborn Adept 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Left-Handed Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears baggy brown pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. He keeps his long cinnamon fur kept up in a rat tail. His eyes are yellow.

Personality: Left-Handed speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: To unite with his brother.

Ideals: Impeccable. Flaws: Addict. Bonds: Slave, Rich, Family. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Left-Handed Of Wine, Male Tabaxi Barbarian 4
Medium (5'1") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Naill Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears violet painted combat armor at almost all times, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Naill has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Naill Berevan, Male Half-Elf Warrior 3
Medium (5'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich, Immigrant. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Ombul Jamjar, Male Halfling Commoner 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Jade (140 gp).


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His fur is white, silky, and of moderate length. His green eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Great was born in the north. At a young age he loved to build and create. A freak accident while working with his Scribe father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Persistence. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Healer

Voice: Whispers

Attributes [hide]

Great Grass, Male Tabaxi Warrior 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs

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