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Advanced [show]


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. His gray fur is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Religious, Criminal record, Adventurer, Has a crush. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Dagger Of Wine, Male Tabaxi Rogue 4
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Drifting Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'0", this woman sports pastel clothing, slightly heavier than average wear. Her fur is greying and her face has many wrinkles. She has green eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to travel the world and help people.

Motivation: A deep hatred of illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Religious, Enemies. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Drifting Treat, Female Tabaxi Monk 4
Medium (6'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 15
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +7, History +5
Senses Passive Perception 12
Languages Common, Terran, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5

Possessions: 400 gp. Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Falkrunn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her auburn hair, when down, is lengthy. She has a dull look in her violet eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is afraid of women and trembles around them

History: She was raised in a island tribe. Cursed with lycanthropy at a very young age, Falkrunn has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Religious, Nature. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Falkrunn Aranore, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 120 gp.


Social Check DCs


Bella Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is lengthy and is close to two feet long. Her eyes are a pleasant gray.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Bella was born with her father's beautiful face. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and she is wracked by social anxiety

Ideals: Fighting, Opinionated, Persistence. Flaws: Terse. Bonds: Attractive. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Bella Jamjar, Female Halfling Commoner 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 150 gp. Onyx (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Oppah Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her silver hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She acts crazy and hedonistic. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the north. Oppah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent mother; and revenge

Flaws: Hedonist. Bonds: Adventurer, Poor, Family, Enemies. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Oppah Daergel, Female Gnome Expert 3
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp. Deep green spinel (90 gp). Jade (90 gp).


Social Check DCs

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