Jheri Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a Stetson hat to cover her moderate length black crest. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Jheri was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Philantrophist, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 6000 sp. 1 Minor magic item.
Beast Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely brown suit with blue socks and a vest with buckled shoes. Her fur is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She also hits on women, regardless of circumstances.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Professionalism. Bonds: Poor, Has a crush, Military, Adventurer. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 10000 cp.
Helja Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Helja was raised in a hard working conservative environment. Helja liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult.
Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Adrex Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest, while still mostly white, has prominent grey streaks. He is baby faced.
Personality: Adrex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Artistic, Gifted. Flaws: Addict, Impulsive. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Gerald Law, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a grey collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. He has wavy auburn hair. He has a dull look in his gray eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small plains village. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Disciplined. Bonds: Slave, Has a crush, Adventurer, Nature. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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