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NPC Generator

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Advanced [show]


Melissa Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her skin is also unnaturally pale. She wears a Stetson hat to hide her balding. Her eyes are violet and catlike.

Personality: She has always had a great fascination with Dragonborn culture. A true patriot, Melissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in the south, but her parents moved at a very young age to the north. Her father was a soldier and died while she was still young. Melissa was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Racist. Bonds: Rich, Military, Immigrant. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Melissa Tealeaf, Female Half-Elf Aristocrat 2
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp. 1 Hourglass.


Social Check DCs


Valida Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling blue eyes.

Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and wants to work out more often

Ideals: Athletic, Artistic, Gifted. Bonds: Guardian, Nature. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Valida Fallack, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 8 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 3 Holy water.


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant black.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Merihim Art, Male Tiefling Ranger 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)16 (+3) 15 (+2)20 (+5)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Kasdeya Creed, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is dressed in a clean black cloak covering her clean studded leather. She has styled her purple hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kasdeya wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She is a bit of a xeno-phobe, disliking non-Tieflings.

History: She was born several months after her father was called into army service. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She used her abilities to trick people and travel the world for free.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Disciplined. Flaws: Insane, Racist. Bonds: Poor, Military. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Kasdeya Creed, Female Tiefling Monk 1
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 11 (+0)18 (+4)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Beloril Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Beloril lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Professionalism. Flaws: Addict, Fearful. Bonds: Guardian, Family. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Beloril Goldfinder, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 32 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1700 sp. Chrysoberyl (80 gp). 1 Breastplate.


Social Check DCs

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