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NPC Generator

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Advanced [show]


Naal Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his falchion. His auburn hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Naal was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Naal's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Naal Staurheim, Male Half-Elf Adept 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. Citrine (40 gp). Red garnet (60 gp). Red spinel (60 gp).


Social Check DCs


Andraste Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her silver hair is braided into rings. Her eyes are green.

Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Andraste grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and an old rival family wants her found

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Andraste Aloro, Female Half-Elf Warrior 1
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Deep green spinel (80 gp).


Social Check DCs


Eleanor Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her hair, while still mostly silver, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: While she acts the brute, she is far gentler than she would appear. She receives visions of the future at random moments

History: She is the product a well kept family trust fund and as such has never really known need. Eleanor was born on a far northern island where she grew up under the tutelage of her father, an expert Stableman. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Eleanor Richie, Female Half-Elf Commoner 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Quick Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. Her white fur is kept up in a ponytail inside a broad hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is lazy, self-centered, vain, and jealous.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.

Motivation: She seems to be bored by most things; and she is content

Ideals: Entrepeneur. Flaws: Insane, Selfish, Mundane. Bonds: Attractive. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Quick Shore, Female Tabaxi Druid 2
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs


Symma Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears baggy blue pantaloons and a grey scarf. Beneath her clothing is a huge mess of scar tissue. Her hair is golden and curly. Her amber eyes lackadaisically let the world flow into them.

Personality: She is irascible and easily irritated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Flaws: Antagonistic, Disease. Bonds: Slave, Religious, Rich. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Symma Nackle, Female Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp. An abacus with copper, silver and gold markers (180 gp).


Social Check DCs

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