Euphemia Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze and is in decent physical shape. She wears her auburn hair up. Her fierce violet eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised by priests from a young age. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. She struck the Sculptor job and began her own company from there.
Motivation: She has a rivalry with the Church that dominates her actions.
Bonds: Rich, Job, Slave, Religious, Mentor. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp.
Skirt Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the west. Skirt was born on a far western desert where he grew up under the tutelage of his father, an expert Barrister. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep
Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant, Nature, Religious. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 320 gp. 1 Thunderstones.
Arnold Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting yellow shirt and pants. He wears his blonde hair up. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated, Professionalism. Bonds: Poor, Nature, Immigrant. Occupation: Sage
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 pp.
Vanchu Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman sports white clothing, slightly heavier than average wear. Her hair is blonde and very short. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by orcs. Vanchu was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Passionate. Bonds: Attractive, Family, Religious, Enemies. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Red garnet (150 gp). 1 Masterwork Uncommon Weapon.
Morana Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. Her white hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was raised in a white middle class family as the only child. In her 16th year, her parents were killed by a illithids raid, leaving Morana alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.
Motivation: To find somewhere to settle down; and she is greedy
Flaws: Insane, Selfish, Mundane. Bonds: Rich, Enemies. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 340 gp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
