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NPC Generator

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Advanced [show]


Oppah Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She wears a Stetson hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered dancing. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Oppah Folkor, Female Gnome Adept 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 14 (+2)14 (+2) 7 (-2)11 (+0)
Skills Performance +2, Stealth +0
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Orc
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Antinua Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a tan vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is also unnaturally pale. She has done her best to style her silver hair to look like a famous performer. Her violet eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Antinua studied abroad. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She's repulsed by the PC; and someone believes her a fraud

Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Enemies. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Antinua Arnuanna, Female Elf Paladin 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)10 (+0) 15 (+2)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Seddit Chant, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her hair is silver and very short. Her silver eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A powerful brothel owner made her what she is. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Justice. Bonds: Rich, Mentor, Criminal record. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Seddit Chant, Female Tiefling Cleric 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Deep green spinel (60 gp).


Social Check DCs


Galinndan Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a violet and grey handkerchief worn on his left side. He has a very tight haircut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Galinndan was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Blacksmith soon after.

Motivation: An old rival family wants him found; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Family, Adventurer. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Galinndan Samuel, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)12 (+1) 5 (-3)12 (+1)
Skills Acrobatics +0, Perception -1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs

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