Phelaia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her scythe ready. Her deerstalker hat is riddled with cuts and holes. She has white eyes and a black hat with a brown feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break
Ideals: Fighting, Passionate. Flaws: Ugly, Shy. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp. Jasper (70 gp). 1 Banded mail.
Eldon Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. His eyes are gray.
Personality: A skeptical and narcissistic man, Eldon's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Eldon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Religious, Adventurer. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 7 (-2) | 6 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +0
Possessions: 1 Masterwork Common Melee.
Arnold Yorke, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man dresses in brown turtlenecks beneath a green coat with yellow slacks. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He wants to get laid; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic, Opinionated. Bonds: Has a crush, Adventurer, Religious. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 1 Half-Plate.
Arumawann Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He dresses well, typically a more casual-formal manner. His hair is white and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: Arumawann lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and halfling compassion
Flaws: Addict, Selfish, Racist. Bonds: Attractive, Family. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. Brass mug with jade inlays (300 gp).
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