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NPC Generator

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Lvl.
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Seed

Advanced [show]


Akmen Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is thinning but still full. His eyes are red and catlike.

Personality: Eccentric and domineering, Akmen will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Bonds: Adventurer, Poor, Family, Religious. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Akmen Hurt, Male Tiefling Warrior 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)16 (+3) 4 (-3)9 (-1)
Skills Medicine -1, Stealth +2
Senses Passive Perception 7
Languages Common, Abyssal, Aquan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Kaladan Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his green crest in a flapper bob. His red eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Disease, Lazy. Bonds: Religious, Mentor. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Kaladan Hashphronyxadyn, Male Dragonborn Fighter 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +0, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1

Possessions: 1000 cp. Finely wrought small gold bracelet (100 gp).


Social Check DCs


Oblar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Rich, Attractive. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Oblar Deephollow, Male Halfling Aristocrat 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 130 gp. Cloth of gold vestments (170 gp).


Social Check DCs


Shane Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. His skin is fair and his fingers are delicate and long. His black hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A freak accident while working with his Bather mother left him crippled. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Persistence, Artistic, Philantrophist. Flaws: Disease. Bonds: Enemies. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Adler, Male Half-Elf Commoner 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs

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