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NPC Generator

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Ability Scores
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Advanced [show]


Blossom Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her skin is also unnaturally pale. Her brown hair is kept up in a ponytail inside a Stetson hat. Her violet eyes dart from person to person.

Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.

History: Blossom was born in the south. At a young age she loved to build and create. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has never given up on her writing dream.

Motivation: To pay off her debts; and she uses money and sex appeal to get what she needs

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Debt. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Blossom Brightmoon, Female Halfling Warrior 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Gildmak Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, white cloak. He has wavy brown hair. His blue unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. Gildmak was born on a far northern forest where he grew up under the tutelage of his father, an expert Shepherd. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Military, Immigrant. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Gildmak Hogcollar, Male Halfling Barbarian 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 8 (-1)6 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp. 1 Breastplate.


Social Check DCs


Theodoric Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his golden hair well, parting it to the right. His violet eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Theodoric Wasanthi, Male Half-Elf Expert 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 7 (-2)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 130 gp. Iolite (50 gp). 1 Antitoxin.


Social Check DCs


Alice Cooper, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is portly but not overly obese. Her chestnut hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.

Personality: She will rave to anyone who will listen. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Alice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Alice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Alice Cooper, Female Human Warlock 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 6 (-2)8 (-1) 12 (+1)9 (-1)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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