Sun Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear brown tank tops with white skirt. Her red fur is kept up in a ponytail inside a deerstalker hat. She has hazel eyes.
Personality: Sun is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A powerful brothel owner made her what she is. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants to meet her childhood hero
Ideals: Extrovert, Gifted. Bonds: Adventurer, Mentor, Criminal record. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 110 gp.
Ermina Kensley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears just a grey suit. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes lackadaisically let the world flow into them.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork studded leather.
Kali Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her purple hair is still thick. Her eyes are silver and she is always smoking a pipe.
Personality: While she acts the brute, she is far gentler than she would appear. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Slave Trader. She now owns her own business.
Motivation: Further expansion of business; and seeks redemption
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Job, Criminal record. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp.
Naill Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He has a small bristly mustache and wavy red hair. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naill took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has drifted from career to career and currently works as a Fisher.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a bricklayer again
Flaws: Insane, Forgetful. Bonds: Nature, Job, Enemies. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
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