Avelina Bentham, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her auburn hair is well kept. Her brown eyes are slightly larger than normal.
Personality: Prone to second guessing herself, she comes off as nervous. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. Her martial abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 pp.
Diesa Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her hair is short and auburn. Her eyes are gray and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a criminal king-pin and mafia family When Diesa reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently she has begun working with bootleggers and crooks.
Motivation: To get a good night's sleep; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Military. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 370 gp.
Sapply Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: Sapply hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Sapply alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Sapply was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Enemies. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Masterwork Thieves’ tools.
Enna Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats. She has a moderate pudge and is not very fit. She wears her brown hair up. Her eyes are brown and she is always smoking a pipe.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She cannot resist a sob story and will often dote over anyone who has one.
History: Enna hails from a village terrorized by drow. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many drow want her driven away; and to unite with her brother
Ideals: Passionate, Philantrophist. Bonds: Enemies, Nature, Family. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 6000 cp. 1 Masterwork Common Melee.
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