Hobart Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His moppish black hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Hobart was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 140 gp. Moss agate (10 gp). Deep green spinel (80 gp).
Adelaide Shirley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear brown tank tops with pastel skirt. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: Adelaide is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: The child of a Engraver, who enjoyed hunting, Adelaide was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is unsatisfied with her job
Ideals: Extrovert. Flaws: Hedonist, Greedy. Bonds: Nature, Job. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. Smoky quartz (40 gp).
Blossom Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red pants and tee shirts. She is portly but not overly obese. She has a very tight haircut. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a ruthless business woman, a trait she acquired from her mother.
History: The child of a Fisher, who enjoyed hunting, Blossom was taken on many hunting expeditions. She worked as a nervous Spice Merchant and found it very stressful. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To protect her home; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Job, Nature, Guardian. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 120 gp. Jet (90 gp). Emerald (400 gp). 1 Masterwork Common Melee.
Senteq Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Brewer in town.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Mercenary, but he was a colossal failure. He has recently gotten a pet goose that steals things from people.
Motivation: He would like to get married and retire; and sabotage a competitor
Flaws: Depressed, Mundane. Bonds: Poor, Job, Criminal record, Has a crush. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. Freshwater pearl (10 gp).
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