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NPC Generator

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Ability Scores
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Advanced [show]


Fallond Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He has brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Nature. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Fallond Goldfinder, Male Dwarf Wizard 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 17 (+3)8 (-1)
Skills History +1, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Shaká Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white armored body suit, with a simple brown line shooting up and back down. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Weaver business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Shaká Shelly, Male Half-Orc Commoner 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 7 (-2)11 (+0) 13 (+1)8 (-1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 200 sp.


Social Check DCs


Oolah Bradley, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a large white jacket. She has a slight overbite and is overall scrawny. Her golden hair is greasy and uncared for. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Oolah will drive conversation. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oolah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Sellsword soon after.

Motivation: To get a good night's sleep; and balancing her hectic life and new sellsword responsibilities is difficult

Ideals: Extrovert, Gifted. Flaws: Ugly, Hedonist, Insomniac. Bonds: Job. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Oolah Bradley, Female Half-Orc Rogue 2
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 150 gp.


Social Check DCs


Leaf Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Bellfounder uniform, and carries pickaxes. His lavender fur, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Bellfounder, Leaf learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Flaws: Secretive, Shy. Bonds: Job, Family. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf Shoe, Male Tabaxi Warrior 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 9 (-1)12 (+1)
Skills Arcana +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp. Chrysoprase (40 gp). 1 Disguise kit.


Social Check DCs

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