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Advanced [show]


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered club and tarnished crossbow as well. His yellow fur is kept up in a ponytail inside a Stetson hat. His amber eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Opinionated, Justice. Bonds: Immigrant. Occupation: Server

Voice: Rolls R's

Attributes [hide]

Shadow On the Water, Male Tabaxi Wizard 2
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 60 gp. 7 Acid flasks.


Social Check DCs


Olunt Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south. His mother was a soldier and died while he was still young. Olunt was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Olunt Eversharp, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp. 1 Backpack.


Social Check DCs


Arannis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his quarterstaff, and carries quarterstaffs. He wears a small hat to hide his balding. He has gleaming, smiling violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To unite with his brother; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Arannis Netyoive, Male Elf Warlock 2
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 17 (+3)7 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 350 gp.


Social Check DCs


Aelar Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in earthy colors with a blue and white handkerchief worn on his left side, marred by beers. His auburn hair is long and unkept. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Butcher, who enjoyed hunting, Aelar was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aelar Cithreth, Male Elf Expert 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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