Adrie Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a long, blue cloak. Her red hair is well kept. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Adrie was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Flaws: Depressed, Impulsive. Bonds: Military, Rich, Job. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Oskar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His moppish auburn hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Oskar was born in the north. At a young age he loved to build and create. Oskar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oskar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Philantrophist, Persistence. Flaws: Mundane. Bonds: Criminal record. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Shamil Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A 3'3" northern woman, she wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. Her blonde hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: A deeply religious woman she believes everything happens for a reason. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the north her family was never financially stable. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she is compelled to act according to her religious beliefs
Flaws: Ugly. Bonds: Religious, Adventurer, Poor, Nature. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Chrysoberyl (150 gp).
Juliana Graeme, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her black hair up in a very large beehive style do. Her brown eyes lackadaisically let the world flow into them.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Healer job now, and dutifully fulfills any obligations she has.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Job, Attractive. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 4 (-3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
