Watson Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He wears professional attire. His brown hair, when down, is lengthy. His eyes are likewise brown.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Watson was raised in a hard working conservative environment. A gifted student he started as a Fortune-teller, but he got bored and became a Servant. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and expand his business
Ideals: Optimist. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp. Obsidian (4 gp). Black pearl (600 gp). Banded agate (4 gp).
Torinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a pastel scarf. His crest, while still mostly silver, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Torinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Torinn took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Nature. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 270 gp. Azurite (15 gp). Chrysoberyl (130 gp).
Fenriz Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His hair is purple and very short. His red eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Flaws: Antagonistic, PTSD. Bonds: Enemies, Poor. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 6000 cp.
Theriatis Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a yellow tunic with pastel highlights, and long black pants that bunch up around his shoes. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a deerstalker hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Theriatis was born the youngest of three triplets. Through the years after Theriatis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theriatis's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Secretive, Insane, Impulsive, Antagonistic. Bonds: Immigrant, Family. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 290 gp.
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