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NPC Generator

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Advanced [show]


Rose Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a pastel coat with brown slacks. She has a moderate pudge and is not very fit. She wears a colorful flower in her black hair. She has blue eyes and a red hat with a pastel feather.

Personality: Rose wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and her religion dominates her actions

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rose Kettlewhistle, Female Halfling Paladin 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)6 (-2) 8 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Faran Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. His hair is silver and very short. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He struck the Barber job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Faran Tosscobble, Male Halfling Bard 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)4 (-3) 13 (+1)6 (-2)
Skills Acrobatics +3, Religion -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He dresses in pastel turtlenecks beneath a tan coat with black slacks. His cinnamon fur is thinning but still full. He has blue eyes and a pastel hat with a tan feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Persistence, Professionalism, Fighting. Bonds: Attractive, Rich. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Sun Candle, Male Tabaxi Ranger 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Onyx (80 gp).


Social Check DCs


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Sculptor, Uraim learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uraim took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a glassblower again

Flaws: Shy, Addict. Bonds: Attractive, Job, Nature. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Uraim Ironfist, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)8 (-1) 11 (+0)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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