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NPC Generator

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Advanced [show]


Rinn Rothenel, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tight fitting blue shirt and pants and is in decent physical shape. Her moppish blonde hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rinn took refuge in the old dungeon and found the beat up lance and armor she uses now. She used her abilities to trick people and travel the world for free.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Mundane. Bonds: Criminal record, Nature. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Rinn Rothenel, Female Elf Warrior 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Amûg Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Shepherd, who enjoyed hunting, Amûg was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Selfish, Insane. Bonds: Criminal record, Nature, Rich. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Amûg Shelly, Male Half-Orc Aristocrat 2
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)6 (-2) 16 (+3)8 (-1)
Skills Arcana +0, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Ahrim Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports black clothing, slightly heavier than average wear. He has white hair. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Passionate. Flaws: Shy, Racist. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Ahrim Clandestine, Male Tiefling Warrior 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Azza Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is blue and very short. Her eyes are silver and she is always smoking a pipe.

Personality: She is very quiet and rarely speaks above a whisper. She believes the world needs to unite to get rid of brigands once and for all.

History: She was born blind and as such lacked many opportunities for work. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now mingles about in high society.

Motivation: Money/treasure; and many brigands want her driven away

Flaws: Shy, Disease. Bonds: Rich, Enemies, Debt. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Azza Fear, Female Tiefling Commoner 2
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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