Ogbur Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair is heavily combed to the left. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the west. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ogbur is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is greedy
Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 120 gp. Obsidian (11 gp).
Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright pastel suits and hats. He has done his best to style his gray fur to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.
History: Great was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Great and his spouse have recently divorced.
Motivation: Retire the richest man in the west; and wants to work out more often
Ideals: Athletic, Persistence, Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 160 gp. Red-brown spinel (130 gp).
Mialee Firahel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her blonde hair well, parting it to the left. Her eyes are green and beady.
Personality: Stoic and calm, she prefers to meditate than take action. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 5 (-3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Tanglefoot bags.
Nyx Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her red hair is cut short. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with her god.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and she desires power and/or immortality
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Religious, Adventurer. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp. Jasper (40 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


