Gormogord Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His hair is black, silky, and of moderate length. He wears large thick round spectacles.
Personality: Eccentric and domineering, Gormogord will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 300 sp.
Dain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his black hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. Dain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Body Guard again; and further expansion of business
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.
Golm Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a falchion. His brown hair is heavily combed to the right. His green eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Golm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: To share knowledge with the world; and he is terrified, and will act out of fear
Ideals: Fighting, Impeccable, Gifted, Logical. Flaws: Fearful. Bonds: Job. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp.
Shifting Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a cross on it. She sports a flattop fur cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Joker, Gifted. Flaws: Ugly, Secretive. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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