Antinua Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple tan robe with brown stripes complete with hood. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long white ponytail with little hanging trinkets. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp.
Gennal Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears an entirely violet suit with black socks and a vest with buckled shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: To unite with his brother; and a strong sense of loyalty to dragonborn people
Flaws: Mundane, Antagonistic, Racist. Bonds: Job, Family. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 sp.
Jarana Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She is well dressed, constantly wearing a grey suit, green shirt, and grey tie. She has a hunchback. She has no hair. She wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Jarana embodies much of what other species detest in the Dwarves. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Jarana was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Freshwater pearl (5 gp).
Kairon Secret, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Junk Dealer. He is muscular with a powerful set of arms. His blue hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Kairon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Poor, Adventurer. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 6 (-2) | 9 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
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Their contribution stands as a beacon of hope for all adventurers!
