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NPC Generator

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Advanced [show]


Olunt Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a moderate pudge and is not very fit. His blonde hair is cut short. His eyes are a pleasant gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Bounty Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and doesn't want to be a architect and was forced into it by his family

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Olunt Fallack, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +0

Possessions: 50 gp.


Social Check DCs


Bertram High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears red trousers with green and brown striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly nunchakus and flails. With bright blonde hair and a scraggly beard. He has a dull look in his blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bertram was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Religious. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Bertram High-hill, Male Halfling Warrior 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Silent Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black fur is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Silent studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Racist, Addict. Bonds: Job. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Silent Buttons, Male Tabaxi Paladin 2
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 5 (-3)9 (-1)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tharivol Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his pickaxe. He sports a long white beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, his parents were killed by a illithids raid, leaving Tharivol alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids

Ideals: Optimist, Fighting. Bonds: Religious, Enemies. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Tharivol Sylvaranth, Male Elf Fighter 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 6 (-2)10 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Thunderstones.


Social Check DCs

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