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NPC Generator

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Advanced [show]


Tricking Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears brown trousers with tan and violet striped suspenders. He wears various colorful collared shirts. He has styled his beige fur well, parting it to the right. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Tricking took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Tricking Of Ale, Male Tabaxi Expert 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Meena Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She very much looks the part of a Fortune-teller. She is bald on top and has large black tufts of hair around her ears. Her eyes are green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great joy in being the best Fortune-teller in town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Meena was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Fortune-teller. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: Further expansion of business; and wants to raise her children well

Flaws: Ugly. Bonds: Job, Family, Rich, Immigrant. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Meena Ningel, Female Gnome Commoner 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Eran Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear flannel. Her white hair is cut jaggedly and amateurishly. Her fierce brown eyes like to dwell on things.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also has developed a complete distrust of the Map Maker profession.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She ran away from her former home and has been making her living as a Roofer for the past few years.

Motivation: Expand her business; and she's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Eran Whispermouse, Female Halfling Ranger 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills History +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears silk and lounges about seductively, and his gloved hand is found clutching a monstrous two handed axe. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered music. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Gifted, Artistic. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Trey Anderton, Male Human Warlock 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Athletics +0, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs

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