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NPC Generator

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Lvl.
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Seed

Advanced [show]


Andry Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, red cloak. She has wavy chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker, Extrovert, Logical. Flaws: Insane. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Andry Copperkettle, Female Halfling Bard 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 sp.


Social Check DCs


Pyntle Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears baggy blue pantaloons and a green scarf. With bright red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done she does not care how it got done.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During her travels, Pyntle and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pyntle discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Pyntle fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Professionalism. Flaws: Insane, Depressed. Bonds: Mentor. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Pyntle Horcusporcus, Female Gnome Bard 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)7 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. A pair of silk slippers encrusted with tiny pearls. (80 gp).


Social Check DCs


Tarhun Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His crest is gold and very short. His eyes, though not visible through his cowl, are gold.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Extrovert. Bonds: Attractive, Religious, Rich, Has a crush. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Tarhun Shestendeliath, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 3 (-4)13 (+1) 9 (-1)10 (+0)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Aramil Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his father. Aramil was born on a far eastern plains where he grew up under the tutelage of his father, an expert Painter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a crush on the local Cook; and he wants to get laid

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Aramil Boleem, Male Half-Elf Warrior 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)10 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Silver pearl (40 gp).


Social Check DCs

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