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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fibblestib Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tan painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His silver hair is knotted and matted. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.

History: When he was but 7 years old his parents immigrated from the north. He was an apprentice working in his mother's forge. He left for the north, certain he would find work there.

Motivation: He has a crush on the local Unemployed; and wants to open a new tavern

Bonds: Slave, Job, Has a crush, Immigrant. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Fibblestib Glittergem, Male Gnome Fighter 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Nimble hails from a village terrorized by gnolls. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Nimble began to lead the lost caravan. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west; and revenge

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Nimble In the Morning, Male Tabaxi Warrior 1
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 4 (-3)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Andry Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many black ritualistic tattoos. She tends to wear a white poncho over her likewise colored trousers and shirt. Her red hair is cut jaggedly and amateurishly. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Andry Porridgepot, Female Halfling Warrior 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)6 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +0
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Seven Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tight fitting brown shirt and pants and is in decent physical shape. Her black fur is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the north. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of a Courier, who enjoyed hunting, Seven was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She hasn't been sleeping well lately.

Motivation: She's repulsed by the PC; and retire the richest woman in the north

Ideals: Pacifist, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Seven Shoe, Female Tabaxi Rogue 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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