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NPC Generator

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Advanced [show]


Naeris Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy tan pantaloons and a black scarf. He is bald on top and has large blonde tufts of hair around his ears. He has several tiny jet earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Naeris Firahel, Male Elf Paladin 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 9 (-1)8 (-1)
Skills History +0, Nature +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Theodoric Wellington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is cut short. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Justice, Gifted. Bonds: Job, Criminal record, Rich. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Theodoric Wellington, Male Human Fighter 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Hematite (15 gp).


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are gray and beady.

Personality: Kelter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kelter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kelter's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Forgetful, Antagonistic. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Kelter Warmwater, Male Halfling Cleric 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp.


Social Check DCs


Murook Digby, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'0". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born several months after her father was called into army service. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Murook Digby, Female Half-Orc Aristocrat 1
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Eye agate (10 gp).


Social Check DCs

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