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Bulzo Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Bulzo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bulzo took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Depressed. Bonds: Poor, Attractive, Military, Nature. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bulzo Stonebridge, Male Halfling Warrior 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Kallista Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. She has styled her silver hair well, parting it to the right. Her eyes, though not visible through her cowl, are white.

Personality: Aggressive, abrasive, and angry, Kallista embodies much of what other species detest in the Tieflings. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Kallista hails from a village terrorized by brigands. In her 17th year, her parents were killed by a brigands raid, leaving Kallista alone in the world. After a stint in an orphanage, she was adopted. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for her; and someone believes her a fraud

Ideals: Opinionated, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Kallista Vice, Female Tiefling Aristocrat 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. Black velvet mask with numerous citrines (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Morg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Born to a pair of adventurers, Morg grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morg took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur, Artistic, Persistence. Bonds: Adventurer, Nature. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Morg Garfield, Male Half-Orc Paladin 2
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)4 (-3) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Ombul Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His hair is black and curly. His gray eyes peer out from beneath his deerstalker red hat.

Personality: Ombul wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. He has had some formal painting training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Disciplined, Logical, Artistic. Bonds: Poor, Immigrant, Job. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Ombul Brightmoon, Male Halfling Fighter 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp.


Social Check DCs

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