Maynild Atterton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy and tries to find solutions quickly.
History: She was raised in a island tribe. Brilliant and gifted she never wanted to apply herself. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her brother; and she doesn't get along with people that don't share her tastes
Ideals: Gifted. Flaws: Shy, Lazy. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 6 (-2) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Silver chalice with lapis lazuli gems (80 gp).
Mary Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right leg. She dresses well, typically a more casual-formal manner. She has wavy black hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mary took refuge in the ruined castle and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Flaws: Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp.
Ortegar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and wears a faded coat and loose pants complete with wide-brimmed hat. His left hand appears badly burned and disfigured. His brown hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He left for the east, certain he would find work there.
Motivation: To end his boredom; and he desires power and/or immortality
Ideals: Passionate, Opinionated. Flaws: Disease. Bonds: Immigrant. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Quillathe Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in an above average manner. Her hair is cut close to her head. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west her family was never financially stable. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Attractive, Poor. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1700 sp.
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