Fallthra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many red ritualistic tattoos. She is dressed in an above average manner. Her golden hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Carpenter, who enjoyed hunting, Fallthra was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fallthra took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She has achieved small success as a Sculptor.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Joker. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Celestial, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. 1 Masterwork studded leather.
Farideh Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a black collared shirt and blue skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She has dyed her greying red crest a little too much giving a sharp red color. Her eyes are gold and beady.
Personality: She is irascible and easily irritated. She plays an instrument quite well.
History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her brother; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 6
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 4 (-3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 sp.
Nutae Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and very short. He has violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Nutae was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy. Bonds: Slave, Poor. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Golden pearl (130 gp).
Marbas Absence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His red hair is matted, messy, and big. He wears an eyepatch.
Personality: Marbas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and a deep hatred of dire rats
Ideals: Extrovert. Flaws: Ugly, Impulsive, Racist. Bonds: Nature. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!