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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Kimberly, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She has a large grey mantle and cape that has been intricately interwoven into her green robe. Her brown hair is smooth and relatively long. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to make people angry or surprised. She is obsessed with her god.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with vampirism at a very young age, Sarah has worked very hard to control her curse. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Disease. Bonds: Religious, Family, Job. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Sarah Kimberly, Female Human Expert 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)6 (-2) 12 (+1)12 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Merla Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear white clothing when she does not wear armor. With bright red hair. Her eyes are brown and catlike.

Personality: She exudes charisma. She is a tour de force of persuasion. She is lazy and tries to find solutions quickly.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her sister's freedom.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Flaws: Lazy. Bonds: Attractive, Poor, Family, Job. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Merla Tosscobble, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)8 (-1) 3 (-4)9 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Red garnet (130 gp).


Social Check DCs


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: PTSD. Bonds: Rich, Job. Occupation: Guard

Voice: Raspy

Attributes [hide]

Drogo Graham, Male Human Ranger 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Everburning torch.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His fur is short and yellow. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. When Dagger reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Military. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Dagger In the Wind, Male Tabaxi Paladin 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10 pp.


Social Check DCs

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