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NPC Generator

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Advanced [show]


Barendd Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He wears a wide-brimmed hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Barendd never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, In love, Family. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Barendd Silveraxe, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 18 (+4)9 (-1) 17 (+3)9 (-1)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 40 pp.


Social Check DCs


Lone Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She wears tight fighting clothing, which leaves very little to the imagination. Her orange fur is matted, messy, and big. Her copper eyes lackadaisically let the world flow into them.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She also hits on women, regardless of circumstances.

History: Lone was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with her crush.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Lone Timber, Female Tabaxi Commoner 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Anthony O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly golden, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a plains tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Nature, Criminal record. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony O'Leary, Male Half-Elf Bard 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 60 gp.


Social Check DCs


Gilbert Asheton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. His auburn hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Spice Merchant has made it difficult for him to sleep.

Motivation: To be a Ploughman again.

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Job. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Gilbert Asheton, Male Human Wizard 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)6 (-2) 10 (+0)16 (+3)
Skills History +0, Stealth -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs

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