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NPC Generator

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Advanced [show]


Qemuel Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is dark red and curly. This black eyed easterner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich eastern family. A freak accident while working with his Sellsword father left him crippled. After a long history of fighting, Qemuel and his spouse have recently divorced.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Disease, Mundane. Bonds: Rich. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Qemuel Cryptic, Male Tiefling Barbarian 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp.


Social Check DCs


Oblar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large white mantle and cape that has been intricately interwoven into his tan robe. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Bonds: Adventurer, Religious, Mentor. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Oblar Goldfound, Male Halfling Commoner 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)7 (-2) 11 (+0)12 (+1)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 80 pp.


Social Check DCs


Barendd Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is blonde and curly. His amber eyes peer out from beneath his small grey hat.

Personality: Barendd speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Impeccable. Bonds: Rich, Family, Slave, Nature. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Barendd Torunn, Male Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)11 (+0) 9 (-1)5 (-3)
Skills Intimidation -1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Helen Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses well, typically a more casual-formal manner. She has wavy red hair. She wears crescent spectacles with a black brim.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful slaver made her what she is. There was a wharf not far from home where she often wandered off to fish. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Helen Horineth, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 7 (-2)9 (-1) 12 (+1)8 (-1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Amethyst (160 gp). 2 Antitoxin.


Social Check DCs

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