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NPC Generator

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Advanced [show]


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with red colored cloaks and clothing. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Bonds: Job, Criminal record, Rich. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Fulbar Shadowquick, Male Halfling Rogue 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 3 Alchemist’s fire.


Social Check DCs


Vanchu Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: She usually wears her white robe and has her sword always slung over her shoulder, and carries swords. She sports silver long hair. She is very pretty but has cold, dead eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with her god.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Vanchu was born on a far western island where she grew up under the tutelage of her father, an expert Dyer. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanchu fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Immigrant. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Vanchu Wesley, Female Half-Orc Rogue 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)8 (-1) 11 (+0)6 (-2)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Jheri Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'7" and wears a black vest and prefers violet and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her right hand appears badly burned and disfigured. She wears her brass crest down. Her eyes are red and beady.

Personality: She loves telling others what to do and how they should feel about things. She has a small toy that she constantly fidgets with.

History: Jheri was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She got away from her former life and has fallen to alcoholism.

Motivation: Wants her loneliness to end; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Jheri Kerrhylon, Female Dragonborn Warrior 3
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Donaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries a battered scimitar and tarnished dagger as well. He keeps his white crest in a flapper bob. His gold eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Gifted from a young age, Donaar studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Military. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Donaar Norixius, Male Dragonborn Expert 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. 1 Banded mail.


Social Check DCs

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