Mozikth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He wears his scarlet crest down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Addict, Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Silver holy symbol.
Cask Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, and his gloved hand is found clutching a sword. His cinnamon fur is matted, messy, and big. He has gleaming, smiling amber eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born into a rich family. A gifted student he started as a Stableman, but he got bored and became a Fisher. Some 8 years later his spouse died after the birth of his son. Heartbroken, Cask never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: An old rival family wants him found; and wishes to resurrect an old love
Flaws: Ugly. Bonds: In love, Rich, Job, Family. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 60 gp.
Gormogord Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is blonde and very short. He has gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gormogord was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Job, Rich. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 80 gp.
Bhevek Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. With bright black hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Bhevek is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his dancing dream.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Extrovert, Artistic. Flaws: Mundane. Bonds: Poor, Family. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Red spinel (90 gp). 3 Acid flasks.
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