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NPC Generator

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Advanced [show]


Krimp Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a red coat with yellow slacks. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. His brown hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: To unite with his brother.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Krimp Redfield, Male Half-Orc Rogue 1
Medium (6'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)5 (-3)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Amûg Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His whole body is exceptionally muscular. He wears his white hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: Amûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Bonds: Immigrant, Rich, Family. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Amûg Hadleigh, Male Half-Orc Warrior 1
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)4 (-3) 16 (+3)8 (-1)
Skills Investigation -1, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Lapis lazuli (9 gp).


Social Check DCs


Mardnab Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She wears light armors faded through time and improper care. She keeps her brown hair in a flapper bob. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was always a brilliant, if unscrupulous mind. She worked as a nervous Interpreter and found it very stressful. She ran away from her former home and has been making her living as a Interpreter for the past few years.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Joker, Logical. Flaws: Insane. Bonds: Job. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Mardnab Wildwander, Female Gnome Bard 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Taklinn Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His silver hair is styled in orderly dreadlocks. His eyes are green.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Taklinn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Hedonist. Bonds: Attractive, Poor, In love. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Taklinn Ungart, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Large well-done wool tapestry (300 gp). 3 Alchemist’s fire.


Social Check DCs

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