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NPC Generator

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Advanced [show]


Olrok Braxton, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man wears a tight fitting white shirt and pants. His clothes are grease stained in places. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Olrok isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Olrok Braxton, Male Half-Orc Bard 2
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)6 (-2) 14 (+2)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Markosian Horror, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Sculptor does. She is physically well-built. Her red hair is lengthy. Her silver eyes peer out from beneath her wide-brimmed black hat.

Personality: She is very quiet and rarely speaks above a whisper. As long as the job gets done she does not care how it got done.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has achieved small success as a Sculptor.

Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and further expansion of business

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Markosian Horror, Female Tiefling Expert 3
Medium (6'1") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)6 (-2) 17 (+3)15 (+2)
Skills History +0, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Shamil Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'4" and wears an entirely blue suit with tan socks and a vest with buckled shoes. Her right hand appears badly burned and disfigured. She wears a colorful flower in her blonde hair. She tend to wears goggles to shield her eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in the east to a Mercenary, Shamil learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her sister recently and the two have been together since.

Motivation: Further expansion of business; and wishes to resurrect an old love

Bonds: Attractive, In love, Job, Family. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Shamil Tarkelby, Female Gnome Aristocrat 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Orsik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is physically well-built. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: Born in the north to a Fortune-teller, Orsik learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His religion dominates his actions; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Orsik Orcfoe, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 5 (-3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp.


Social Check DCs

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