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NPC Generator

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Advanced [show]


Andry Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and prefers to wear flannel. Her black hair is wavy and long. She wears an eyepatch.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is frequently practicing swordplay.

History: A powerful wizard made her what she is. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Andry Wildheart, Female Halfling Bard 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)6 (-2) 5 (-3)12 (+1)
Skills Acrobatics +2, Perception -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Mardnab Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. Her silver hair is drawn into a tight pony tail with a butterfly scrunchie. She is baby faced.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of a Ruler, who enjoyed hunting, Mardnab was taken on many hunting expeditions. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Adventurer, Nature. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Mardnab Leffery, Female Gnome Monk 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Golden yellow topaz (300 gp). 1 Silk rope.


Social Check DCs


Orsik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his nunchaku ready. With a patchy silver beard and wild silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Orsik's homeland. Orsik decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Bonds: Attractive, Immigrant, Rich. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Orsik Brazzik, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 11 (+0)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 gp. Moss agate (12 gp).


Social Check DCs


Gadreel Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a green cloak and cross-gartered yellow stockings. Her hair is blue and curly. Her gold eyes peer out from beneath her top green hat.

Personality: She exudes charisma. She is a tour de force of persuasion. She is obsessed with a lost civilization.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Mortician; and to settle down with her crush

Ideals: Gifted. Bonds: Attractive, Adventurer, Religious, Has a crush. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Gadreel Tragedy, Female Tiefling Barbarian 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: Just what you see.


Social Check DCs

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