Roge Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He is physically well-built. He has a long auburn beard with little hanging trinkets. His blue unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and to reunite with his absent father
Ideals: Gifted. Flaws: Disease, Terse. Bonds: Rich, Family. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp.
Shaena Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a white poncho over her likewise colored trousers and shirt. Her chestnut hair is wavy and long. Her eyes are gray.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She would rather hide behind her crafts than deal with other people.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and an old rival family wants her found
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Religious, Family. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 5 (-3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
Hadarai Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is lengthy. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and to protect his home
Ideals: Persistence, Entrepeneur, Fighting. Bonds: Guardian, Job. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 4 (-3) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp.
Lone Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Engraver. He wears a top hat to hide his balding. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Stableman, but he got bored and became a Engraver. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.
Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 4000 cp.
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