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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is fair and her fingers are delicate and long. Her brown hair is kept up in a ponytail inside a top hat. This green eyed northerner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Locksmith, Heather learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Locksmith.

Motivation: Further expansion of business; and revenge

Ideals: Justice, Extrovert. Bonds: Job, Poor, Enemies. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Heather Martell, Female Half-Elf Rogue 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his falchion. He wears his red hair up in a very large beehive style do. His eyes are hazel.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Kilvar was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Bard 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)10 (+0) 6 (-2)4 (-3)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 60 gp.


Social Check DCs


Skirt In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she dresses like a well dressed Guard does. Her brown fur is unkempt and raggedy. She wears large thick round spectacles.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing her hectic life and new guard responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Family. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Skirt In Woods, Female Tabaxi Fighter 1
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)14 (+2) 13 (+1)6 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Alice Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her brown hair up in a very large beehive style do. She has gleaming, smiling amber eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has money and likes to spend it; and her religion dominates her actions

Ideals: Optimist. Bonds: Religious, In love, Rich, Family. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Alice Hanali, Female Half-Elf Adept 1
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)9 (-1) 9 (-1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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