Kassoon
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NPC Generator

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Advanced [show]


Findex Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a moderate pudge and is not very fit. Her crest is greying and her face has many wrinkles. She has a tattooed face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and nothing but the best is good enough for her

Ideals: Impeccable, Optimist, Logical. Bonds: Poor, Adventurer, Criminal record. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Findex Imbixtellrhyst, Female Dragonborn Warrior 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 28 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 18 (+4)6 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1

Possessions: 70 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a brown and grey robe with the hood down. He has a small bristly mustache and wavy brown hair. He has green eyes and a brown hat with a grey feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gunter was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He became a Shepherd soon after.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Selfish, Depressed. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Hornsby, Male Human Monk 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 6 (-2)8 (-1)
Skills Medicine +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Brown-green garnet (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white fur is lengthy. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is calm most of the time but flees social interaction. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she feels threatened by others

Ideals: Gifted. Flaws: Ugly, Shy, Fearful, Greedy. Bonds: Immigrant. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Nimble In the Wind, Female Tabaxi Adept 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills History +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Aldous Haley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He keeps his golden hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Aldous Haley, Male Human Barbarian 2
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)13 (+1) 11 (+0)9 (-1)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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